Long sessions hurt your results
Improve 20% late in sessionFrom the fourth game of a session onwards you win 20%, compared with 46% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 20%, compared with 46% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
You average 7.2 CS per minute as Jungle — well above the 5.0 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
4 wins in a row. Keep playing the same champions while it lasts — and stop for the day the moment you lose two.
62% in games under 25 minutes but only 25% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.