Rell Support build & stats
- Win rate
- 52.5%
- Pick rate
- 9.3%
- Ban rate
- 2.2%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Rell
Generated from this patch's numbers
- Rell wins 52.5% of games as Support on patch 16.17 (1,662 games).
- Most common core: Zeke's Convergence → Locket of the Iron Solari → Knight's Vow — 70% win rate over 20 games.
- Take Aftershock as keystone: picked in 90% of games with a 53% win rate.
- Best matchup: Taric (85% over 13 games). Hardest: Senna (33% over 42 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 75.0% | 0% (4) | |
| 68.1% | 4% (69) | |
| 66.7% | 3% (45) | |
| 63.2% | 1% (19) | |
| 57.8% | 34% (569) | |
| 57.4% | 7% (122) | |
| 56.4% | 16% (266) | |
| 54.6% | 63% (1,055) | |
| 53.8% | 62% (1,033) | |
| 52.4% | 1% (21) | |
| 51.4% | 2% (37) | |
| 45.5% | 1% (11) |
Runes
Most played full pages and keystone win rates
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Keystones
-
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
53.1%90% pick
-
Glacial Augment
Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
44.6%7% pick
-
Unsealed Spellbook
Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.
50.0%2% pick
-
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
33.3%0% pick
Summoner spells
-
Flash + Heal
55.3%61% pick
-
Flash + Ignite
49.4%32% pick
-
Exhaust + Flash
42.4%8% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → Q → E (52%), W → E → Q (67%), Q → W → E (50%).
-
PBreak the MoldRell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
-
QShattering StrikeRell deals magic damage to units in a line, breaking their shields and stunning them.
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WFerromancy: Crash DownMounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.Dismounted: Rell forms h...
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EFull TiltPassive: Rell gains out of combat Move Speed.Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
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RMagnet StormRell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.