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the Iron Maiden

Rell Support build & stats

TankSupport S 1,662 games · patch 16.17
Win rate
52.5%
Pick rate
9.3%
Ban rate
2.2%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Health Potion
Health Potion
50 g
Health Potion
Health Potion
50 g
52.1% 363 games

Build in this order

Zeke's Convergence 1
Zeke's Convergence
2,200 g
Locket of the Iron Solari 2
Locket of the Iron Solari
2,200 g
Knight's Vow 3
Knight's Vow
2,300 g
6,700 g
70.0% WR 20 games

Boots

Boots of Swiftness
Boots of Swiftness
1,000 g
59.5% 121 games

Runes

Resolve Resolve + Inspiration Inspiration
64.1% WR
39 games · 2% pick
Aftershock
Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Shield Bash Shield Bash
Second Wind Second Wind
Unflinching Unflinching
Cosmic Insight Cosmic Insight
Hextech Flashtraption Hextech Flashtraption
Shards AH MS HP

Summoner spells

Flash Heal 55.3% 1,011 games

Max order

Ferromancy: Crash Down W Full Tilt E Shattering Strike Q 67.5% 123 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Rell

Generated from this patch's numbers

  • Rell wins 52.5% of games as Support on patch 16.17 (1,662 games).
  • Most common core: Zeke's Convergence → Locket of the Iron Solari → Knight's Vow — 70% win rate over 20 games.
  • Take Aftershock as keystone: picked in 90% of games with a 53% win rate.
  • Best matchup: Taric (85% over 13 games). Hardest: Senna (33% over 42 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Zeke's Convergence 1
Zeke's Convergence
Locket of the Iron Solari 2
Locket of the Iron Solari
Knight's Vow 3
Knight's Vow
70.0% WR
20 games · 1% pick
Zeke's Convergence 1
Zeke's Convergence
Knight's Vow 2
Knight's Vow
Locket of the Iron Solari 3
Locket of the Iron Solari
72.7% WR
11 games · 1% pick
Zeke's Convergence 1
Zeke's Convergence
Protoplasm Harness 2
Protoplasm Harness
Knight's Vow 3
Knight's Vow
25.0% WR
8 games · 0% pick

Starting items

Health Potion
Health Potion
Health Potion
Health Potion
52.1% WR
363 games · 22% pick
Health Potion
Health Potion
Health Potion
Health Potion
Health Potion
Health Potion
66.7% WR
3 games · 0% pick
Ruby Crystal
Ruby Crystal
Health Potion
Health Potion
Health Potion
Health Potion
0.0% WR
2 games · 0% pick

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
52.0% WR
671 games · 40% pick
Plated Steelcaps
Plated Steelcaps
52.0% WR
429 games · 26% pick
Mercury's Treads
Mercury's Treads
53.9% WR
384 games · 23% pick

Legendary items by win rate

ItemWin ratePick
75.0% 0% (4)
68.1% 4% (69)
66.7% 3% (45)
63.2% 1% (19)
57.8% 34% (569)
57.4% 7% (122)
56.4% 16% (266)
54.6% 63% (1,055)
53.8% 62% (1,033)
52.4% 1% (21)
51.4% 2% (37)
45.5% 1% (11)

Runes

Most played full pages and keystone win rates

Resolve Resolve + Inspiration Inspiration
53.3% WR
270 games · 16% pick
Aftershock
Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Shield Bash Shield Bash
Bone Plating Bone Plating
Unflinching Unflinching
Cosmic Insight Cosmic Insight
Hextech Flashtraption Hextech Flashtraption
Shards AH MS HP
Resolve Resolve + Inspiration Inspiration
54.7% WR
254 games · 15% pick
Aftershock Shield Bash Bone Plating Unflinching Hextech Flashtraption Cosmic Insight
Resolve Resolve + Inspiration Inspiration
52.7% WR
201 games · 12% pick
Aftershock Shield Bash Bone Plating Unflinching Cosmic Insight Hextech Flashtraption

Keystones

  • Aftershock Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. 53.1%90% pick
  • Glacial Augment Glacial Augment Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies. 44.6%7% pick
  • Unsealed Spellbook Unsealed Spellbook Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps. 50.0%2% pick
  • Guardian Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. 33.3%0% pick

Summoner spells

  • Flash Heal Flash + Heal 55.3%61% pick
  • Flash Ignite Flash + Ignite 49.4%32% pick
  • Exhaust Flash Exhaust + Flash 42.4%8% pick

Abilities & skill order

Which ability to max first, from match timelines

Ferromancy: Crash Down W Full Tilt E Shattering Strike Q 67.5%123 games
Ferromancy: Crash Down W Shattering Strike Q Full Tilt E 73.3%15 games
Full Tilt E Ferromancy: Crash Down W Shattering Strike Q 100.0%2 games

Most common first three levels: W → Q → E (52%), W → E → Q (67%), Q → W → E (50%).

  • PBreak the Mold

    Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.

  • QShattering Strike

    Rell deals magic damage to units in a line, breaking their shields and stunning them.

  • WFerromancy: Crash Down

    Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.Dismounted: Rell forms h...

  • EFull Tilt

    Passive: Rell gains out of combat Move Speed.Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.

  • RMagnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.