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Matriarch of War

Ambessa Top build & stats

FighterAssassin B 1,030 games · patch 16.18
Win rate
50.1%
Pick rate
3.8%
Ban rate
3.8%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18

Solid sample

Finish these three

Black Cleaver
Black Cleaver
3,000 gold
Death's Dance
Death's Dance
3,300 gold
Eclipse
Eclipse
2,900 gold
9,200 gold
64.7% WR 17 games

Boots

Plated Steelcaps
Plated Steelcaps
1,200 gold
53.7% 149 games

Runes

Sorcery Sorcery + Domination Domination
55.6% WR
9 games · 1% pick
Stormraider's Surge
Stormraider's Surge

Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Domination Domination
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Ignite
53.3% 120 games

Max order

Cunning Sweep / Sundering Slam Q Lacerate E Repudiation W
33.3% 3 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Ambessa

Generated from this patch's numbers

  • Ambessa wins 50.1% of games as Top on patch 16.18 (1,030 games).
  • Most common core: Spear of Shojin → Death's Dance → Eclipse — 60% win rate over 95 games.
  • Take Grasp of the Undying as keystone: picked in 51% of games with a 49% win rate.
  • Best matchup: Aatrox (69% over 26 games). Hardest: Warwick (30% over 10 games) — consider a ban or a different pick when you see it.

Items

Most common sets of three completed items

Core build

Spear of Shojin
Spear of Shojin
Death's Dance
Death's Dance
Eclipse
Eclipse
57.1% WR
21 games · 2% pick
Black Cleaver
Black Cleaver
Death's Dance
Death's Dance
Eclipse
Eclipse
64.7% WR
17 games · 2% pick
Death's Dance
Death's Dance
Eclipse
Eclipse
Voltaic Cyclosword
Voltaic Cyclosword
60.0% WR
5 games · 0% pick

Starting items

Doran's Blade
Doran's Blade
Health Potion
Health Potion
50.0% WR
2 games · 0% pick

Boots

Plated Steelcaps
Plated Steelcaps
53.7% WR
149 games · 14% pick
Mercury's Treads
Mercury's Treads
50.0% WR
80 games · 8% pick
Ionian Boots of Lucidity
Ionian Boots of Lucidity
80.0% WR
5 games · 0% pick

Legendary items by win rate

ItemWin ratePick
63.6% 1% (11)
61.5% 3% (26)
61.5% 1% (13)
58.8% 2% (17)
57.6% 6% (66)
57.1% 10% (98)
54.8% 8% (84)
54.5% 1% (11)
52.4% 2% (21)
52.0% 24% (246)
50.0% 2% (22)
49.3% 7% (73)

Runes

Most played full pages and keystone win rates

Resolve Resolve + Inspiration Inspiration
51.9% WR
27 games · 3% pick
Grasp of the Undying
Grasp of the Undying

Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.

Resolve Resolve
Grasp of the Undying Aftershock Guardian
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Inspiration Inspiration
Magical Footwear Hextech Flashtraption Cash Back
Triple Tonic Biscuit Delivery Time Warp Tonic
Jack Of All Trades Cosmic Insight Approach Velocity
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Resolve Resolve + Inspiration Inspiration
46.2% WR
13 games · 1% pick
Grasp of the Undying Shield Bash Second Wind Unflinching Biscuit Delivery Cosmic Insight
Domination Domination + Resolve Resolve
53.8% WR
13 games · 1% pick
Electrocute Sudden Impact Sixth Sense Ultimate Hunter Shield Bash Second Wind

Keystones

  • Grasp of the Undying Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. 51.9%15% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 50.8%6% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 52.0%5% pick
  • Stormraider's Surge Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 43.5%2% pick

Summoner spells

  • Flash Teleport Flash + Teleport 50.3%17% pick
  • Flash Ignite Flash + Ignite 53.3%12% pick
  • Exhaust Flash Exhaust + Flash 33.3%0% pick

Abilities & skill order

Which ability to max first, from match timelines

Cunning Sweep / Sundering Slam Q Lacerate E Repudiation W 33.3%3 games

Most common first three levels: Q → W → E (33%).

  • PDrakehound's Step

    Entering an attack or movement command while casting an ability will cause Ambessa to dash a short distance once the ability is cast, granting her next attack bonus range, damage, and attack speed, and refunding energy.

  • QCunning Sweep / Sundering Slam

    Ambessa sweeps her twin drakehounds in a semicircle in front of her, dealing bonus damage to enemies hit by the blades. Striking an enemy will transform the next cast of this ability for a short period of time, causing h...

  • WRepudiation

    Ambessa gains a shield, briefly braces herself, and then slams the ground to damage nearby enemies. If she blocked any non-minion damage while bracing herself, this ability will deal increased damage.

  • ELacerate

    Ambessa whips her twin drakehounds around herself, damaging and slowing nearby enemies. Initiating Drakehound's Step from this ability causes her to strike a second time at the end of its dash.

  • RPublic Execution

    Ambessa blinks to the farthest enemy champion in a line of her choosing and suppresses them upon her arrival. She then slams the enemy into the ground where they take damage and are stunned.