Long sessions hurt your results
Improve 17% late in sessionFrom the fourth game of a session onwards you win 17%, compared with 50% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 17%, compared with 50% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 36% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You place 0.1 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
Aatrox: 3 wins in 10 games (30%). Move it to normals until it feels comfortable again.
You average 7.6 CS per minute as Top — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
1.5 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.
67% in games over 33 minutes, 25% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.