Long sessions hurt your results
Improve 43% late in sessionFrom the fourth game of a session onwards you win 43%, compared with 69% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 43%, compared with 69% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 44% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You average 7.5 CS per minute as Mid — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
Wukong: 3 wins in 4 games (75%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.
80% in games over 33 minutes, 40% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.