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S16 Master
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catnip #kr0

KR Ladder rank: Master 477 LP Updated 19 hours ago
Live game

Too many deaths

Improve 7.1 deaths

You die 7.1 times per game (Master average: 5.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 16% after a loss

After a loss you win only 16% of the next game, versus 56% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Invest in vision

Improve 0.93 vision/min

Your vision score is 0.93 per minute; Master players average 1.20. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Long sessions hurt your results

Improve 15% late in session

From the fourth game of a session onwards you win 15%, compared with 67% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

3 W 16 L
Last 19 games
11 loss streak
3.5 / 8.2 / 5.2
1.06 KDA
  • Kai'Sa
    50% (3 W 3 L)
    1.95 KDA
  • Varus
    67% (2 W 1 L)
    1.59 KDA
  • Ezreal
    50% (1 W 1 L)
    2.00 KDA