Teemo Top build & stats
- Win rate
- 53.8%
- Pick rate
- 2.8%
- Ban rate
- 2.1%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Teemo
Generated from this patch's numbers
- Teemo wins 53.8% of games as Top on patch 16.17 (506 games).
- Most common core: Statikk Shiv → Liandry's Torment → Malignance — 65% win rate over 26 games.
- Take Press the Attack as keystone: picked in 83% of games with a 53% win rate.
- Best matchup: Cassiopeia (82% over 11 games). Hardest: Jax (25% over 8 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 77.8% | 4% (18) | |
| 66.7% | 8% (39) | |
| 66.7% | 5% (27) | |
| 61.5% | 13% (65) | |
| 61.5% | 37% (187) | |
| 61.0% | 8% (41) | |
| 58.8% | 27% (136) | |
| 56.7% | 6% (30) | |
| 55.8% | 54% (274) | |
| 53.4% | 67% (339) | |
| 50.0% | 6% (30) | |
| 41.2% | 3% (17) |
Runes
Most played full pages and keystone win rates
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Keystones
-
Press the Attack
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
53.0%83% pick
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
42.9%6% pick
-
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
57.1%4% pick
-
Deathfire Touch
Damaging a champion with an ability burns them over time.
66.7%2% pick
Summoner spells
-
Flash + Ignite
54.1%92% pick
-
Exhaust + Flash
61.5%5% pick
-
Flash + Teleport
28.6%1% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: E → Q → W (52%), E → Q → E (58%), Q → E → W (55%).
-
PGuerrilla WarfareIf Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains th...
-
QBlinding DartObscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
-
WMove QuickTeemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time.
-
EToxic ShotEach of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds.
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RNoxious TrapTeemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mus...