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S16 Master
598

Uncle Iroh #MATRG

EUW Updated never
Live game

Too many deaths

Improve 8.3 deaths

You die 8.3 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 38% after a loss

After a loss you win only 38% of the next game, versus 63% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Be part of more fights

Improve 31% KP

You take part in 31% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 16% of game dead

You spend 16% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 6.8 CS/min

You average 6.8 CS per minute as Top — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 2.9 solo kills

2.9 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Your best champion right now

Note 67% on Olaf

Olaf: 4 wins in 6 games (67%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

8 W 9 L
Last 17 games
5 loss streak
4.8 / 8.3 / 4.4
1.11 KDA
  • Olaf
    67% (4 W 2 L)
    0.95 KDA
  • Udyr
    25% (1 W 3 L)
    1.18 KDA
  • Yorick
    50% (1 W 1 L)
    1.38 KDA