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S16 Master
49

deadeyesneverb #link

EUW Ladder rank: Master 317 LP Updated 0 seconds ago
Live game

Too many deaths

Improve 9.2 deaths

You die 9.2 times per game (Master average: 5.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.61 vision/min

Your vision score is 0.61 per minute; Master players average 1.20. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Dying at the wrong moments

Improve 15% of game dead

You spend 15% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Your team's main damage source

Strength 34% team dmg

You deal 34% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

0 W 11 L
Last 11 games
11 loss streak
6.9 / 9.2 / 7.3
1.54 KDA
58% kill participation
  • Karthus
    0% (0 W 9 L)
    1.52 KDA
  • Sion
    0% (0 W 2 L)
    1.73 KDA