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S16 Master
48

deadeyesneverb #link

EUW Ladder rank: Master 317 LP Updated 1 month ago
Live game

Too many deaths

Improve 8.1 deaths

You die 8.1 times per game (Master average: 5.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 9% after a loss

After a loss you win only 9% of the next game, versus 75% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Invest in vision

Improve 0.60 vision/min

Your vision score is 0.60 per minute; Master players average 1.20. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Dying at the wrong moments

Improve 13% of game dead

You spend 13% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Your team's main damage source

Strength 31% team dmg

You deal 31% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

4 W 12 L
Last 16 games
11 loss streak
7.3 / 8.1 / 7.9
1.89 KDA
  • Karthus
    23% (3 W 10 L)
    1.89 KDA
  • Sion
    33% (1 W 2 L)
    1.92 KDA