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S16 Master
949

Hankat #EUW

EUW Updated never
Live game

Too many deaths

Improve 9.9 deaths

You die 9.9 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 17% after a loss

After a loss you win only 17% of the next game, versus 50% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Dying at the wrong moments

Improve 14% of game dead

You spend 14% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Too many roles

Improve

Your main role is only 36% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong vision control

Strength 2.11 vision/min

2.11 vision score per minute — above the 1.50 of your rank. Your team sees the map because of you.

Strong duelist

Strength 2.5 solo kills

2.5 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Close games out early

Note

50% in games under 25 minutes but only 0% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

4 W 7 L
Last 11 games
6 loss streak
9.9 / 9.9 / 8.5
1.86 KDA
  • Pantheon
    25% (1 W 3 L)
    1.19 KDA
  • Locke
    67% (2 W 1 L)
    2.89 KDA
  • Gragas
    50% (1 W 1 L)
    4.80 KDA