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S16 Emerald
591

Kingbob1 #420

EUW Updated 1 day ago
Live game

Too many deaths

Improve 7.3 deaths

You die 7.3 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 33% after a loss

After a loss you win only 33% of the next game, versus 76% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Invest in vision

Improve 0.03 vision/min

Your vision score is 0.03 per minute; Emerald players average 1.00. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Long sessions hurt your results

Improve 46% late in session

From the fourth game of a session onwards you win 46%, compared with 71% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

On a hot streak

Strength 7 wins in a row

7 wins in a row. Keep playing the same champions while it lasts — and stop for the day the moment you lose two.

Match history

13 W 7 L
Last 20 games
7 win streak
8.8 / 7.7 / 10.4
2.49 KDA
  • Rengar
    100% (2 W 0 L)
    2.25 KDA
  • Twisted Fate
    100% (2 W 0 L)
    5.18 KDA
  • Draven
    50% (1 W 1 L)
    2.60 KDA