Rengar Jungle build & stats
- Win rate
- 51.7%
- Pick rate
- 5.0%
- Ban rate
- 21.9%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Rengar
Generated from this patch's numbers
- Rengar wins 51.7% of games as Jungle on patch 16.17 (904 games).
- Most common core: Umbral Glaive → Profane Hydra → Lord Dominik's Regards — 57% win rate over 53 games.
- Take Fleet Footwork as keystone: picked in 51% of games with a 53% win rate.
- Best matchup: Ivern (78% over 9 games). Hardest: Kindred (23% over 13 games) — consider a ban or a different pick when you see it.
- Banned in 22% of games — have a backup pick ready.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 80.8% | 3% (26) | |
| 61.1% | 17% (157) | |
| 59.3% | 33% (302) | |
| 59.1% | 14% (127) | |
| 58.3% | 3% (24) | |
| 56.9% | 6% (51) | |
| 55.2% | 46% (420) | |
| 54.3% | 70% (632) | |
| 54.0% | 14% (124) | |
| 51.8% | 82% (743) | |
| 51.2% | 19% (172) | |
| 49.3% | 8% (71) |
Runes
Most played full pages and keystone win rates
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Keystones
-
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
53.0%51% pick
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
50.2%36% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
48.6%8% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
50.0%4% pick
Summoner spells
-
Flash + Smite
51.8%100% pick
-
Smite + Ignite
0.0%0% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → W → E (53%), W → Q → E (100%), Q → E → W (50%).
-
PUnseen PredatorWhile in Brush, Rengar leaps at his target with his basic attack.Rengar generates Ferocity whenever he casts an ability. At Max Ferocity, his next ability is empowered.Killing enemy champions awards trophies on Rengar's...
-
QSavageryRengar's next Attack brutally stabs his target for bonus damage.Ferocity effect: deals increased damage and grants Attack Speed.
-
WBattle RoarRengar lets out a battle roar, damaging enemies and healing for some of the recent damage he has taken.Ferocity effect: additionally breaks crowd control effects.
-
EBola StrikeRengar throws a bola, slowing the first target hit for a short duration.Ferocity effect: roots the target.
-
RThrill of the HuntRengar's predatory instincts take over, Camouflaging him and revealing the nearest enemy champion in a large radius around him. During Thrill of the Hunt, Rengar gains Move Speed and he can leap to the tracked enemy with...