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S16 Challenger
169

ANB Maged #44444

EUW Ladder rank: Challenger 2,752 LP Updated 2 weeks ago
Live game

Long sessions hurt your results

Improve 50% late in session

From the fourth game of a session onwards you win 50%, compared with 71% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 49% KP

You take part in 49% of your team's kills; Challenger players average 62%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Narrow your champion pool

Improve 12 champions

You played 12 different champions in your last 22 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.

Dying at the wrong moments

Improve 11% of game dead

You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.8 solo kills

1.8 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

You win the long games

Note

80% in games over 33 minutes, 40% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.

Match history

13 W 7 L
Last 20 games
1 loss streak
8.7 / 5.7 / 7.8
2.91 KDA
  • Locke
    50% (3 W 3 L)
    3.06 KDA
  • Orianna
    50% (2 W 2 L)
    2.26 KDA
  • Syndra
    67% (2 W 1 L)
    2.63 KDA