Long sessions hurt your results
Improve 32% late in sessionFrom the fourth game of a session onwards you win 32%, compared with 56% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 32%, compared with 56% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You place 0.2 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
Draven: 5 wins in 15 games (33%). Move it to normals until it feels comfortable again.
You average 8.7 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
Kalista: 4 wins in 6 games (67%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.