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S16 Grandmaster
914

Walking Dragon #EUNE

EUNE Updated never
Live game

Long sessions hurt your results

Improve 25% late in session

From the fourth game of a session onwards you win 25%, compared with 48% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 39% KP

You take part in 39% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 11% of game dead

You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.0 per game

You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 8.6 CS/min

You average 8.6 CS per minute as Mid — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.7 solo kills

1.7 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

You win the long games

Note

60% in games over 33 minutes, 17% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.

Match history

9 W 11 L
Last 20 games
1 loss streak
7.8 / 6.1 / 5.6
2.19 KDA
43% kill participation
  • Azir
    54% (20 W 17 L)
    2.00 KDA
  • Aurelion Sol
    46% (12 W 14 L)
    2.52 KDA
  • Senna
    0% (0 W 3 L)
    2.33 KDA