Dying at the wrong moments
Improve 13% of game deadYou spend 13% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You spend 13% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You place 0.1 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
Jarvan IV: 2 wins in 7 games (29%). Move it to normals until it feels comfortable again.
You average 7.4 CS per minute as Jungle — well above the 5.0 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
Karthus: 12 wins in 20 games (60%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.
50% in games over 33 minutes, 14% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.