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S16 Master
39

OneShot Aurelion #RANK1

EUNE Updated never
Live game

Too many deaths

Improve 11.3 deaths

You die 11.3 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Long sessions hurt your results

Improve 29% late in session

From the fourth game of a session onwards you win 29%, compared with 52% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Dying at the wrong moments

Improve 18% of game dead

You spend 18% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Too many roles

Improve

Your main role is only 43% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.

Excellent farming

Strength 6.8 CS/min

You average 6.8 CS per minute as Mid — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong vision control

Strength 1.27 vision/min

1.27 vision score per minute — above the 0.80 of your rank. Your team sees the map because of you.

You win the long games

Note

63% in games over 33 minutes, 29% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.

Match history

10 W 10 L
Last 20 games
1 loss streak
6.2 / 11.2 / 11.4
1.57 KDA
48% kill participation
  • Aurelion Sol
    44% (11 W 14 L)
    1.52 KDA
  • Irelia
    60% (3 W 2 L)
    1.06 KDA
  • Kalista
    67% (2 W 1 L)
    1.28 KDA