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S16 Challenger
1249

cryptic messiah #Mikke

EUNE Ladder rank: Challenger 2,266 LP Updated 0 seconds ago
Live game

Too many deaths

Improve 7.2 deaths

You die 7.2 times per game (Challenger average: 5.0). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 50% after a loss

After a loss you win only 50% of the next game, versus 71% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Invest in vision

Improve 0.63 vision/min

Your vision score is 0.63 per minute; Challenger players average 1.30. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Be part of more fights

Improve 50% KP

You take part in 50% of your team's kills; Challenger players average 62%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Your team's main damage source

Strength 32% team dmg

You deal 32% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

On a hot streak

Strength 3 wins in a row

3 wins in a row. Keep playing the same champions while it lasts — and stop for the day the moment you lose two.

Your best champion right now

Note 71% on Aphelios

Aphelios: 5 wins in 7 games (71%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Close games out early

Note

92% in games under 25 minutes but only 25% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

14 W 6 L
Last 20 games
1 win streak
10.2 / 7.3 / 8.1
2.52 KDA
54% kill participation
  • Aphelios
    63% (5 W 3 L)
    1.85 KDA
  • Kalista
    100% (4 W 0 L)
    5.53 KDA
  • Draven
    25% (1 W 3 L)
    1.59 KDA