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S16 Master
385

AndrisT #EUNE

EUNE Updated never
Live game

Losses snowball into more losses

Improve 50% after a loss

After a loss you win only 50% of the next game, versus 80% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Low damage output for a carry

Improve 18% team dmg

You deal 18% of your team's damage to champions as Mid. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Be part of more fights

Improve 35% KP

You take part in 35% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 13% of game dead

You spend 13% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 8.3 CS/min

You average 8.3 CS per minute as Mid — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.5 solo kills

1.5 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Your best champion right now

Note 64% on Yasuo

Yasuo: 9 wins in 14 games (64%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

11 W 6 L
Last 17 games
3 win streak
5.5 / 7.0 / 6.3
1.69 KDA
  • Yasuo
    64% (9 W 5 L)
    1.75 KDA
  • Yone
    50% (1 W 1 L)
    1.31 KDA
  • Fizz
    100% (1 W 0 L)
    1.71 KDA