Talon Jungle build & stats
- Win rate
- 53.2%
- Pick rate
- 10.1%
- Ban rate
- 22.9%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Talon
Generated from this patch's numbers
- Talon wins 53.2% of games as Jungle on patch 16.17 (1,803 games).
- Most common core: Umbral Glaive → Bastionbreaker → Voltaic Cyclosword — 66% win rate over 138 games.
- Take Fleet Footwork as keystone: picked in 68% of games with a 54% win rate.
- Best matchup: Locke (75% over 8 games). Hardest: Master Yi (30% over 30 games) — consider a ban or a different pick when you see it.
- Banned in 23% of games — have a backup pick ready.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 65.4% | 7% (130) | |
| 62.0% | 26% (460) | |
| 61.2% | 22% (397) | |
| 61.0% | 5% (82) | |
| 59.7% | 17% (310) | |
| 56.7% | 17% (305) | |
| 56.3% | 7% (135) | |
| 56.2% | 64% (1,159) | |
| 54.9% | 63% (1,132) | |
| 53.2% | 85% (1,541) | |
| 52.1% | 22% (397) | |
| 43.4% | 5% (99) |
Runes
Most played full pages and keystone win rates
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Keystones
-
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
53.6%68% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
52.3%16% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
51.3%9% pick
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
52.8%6% pick
Summoner spells
-
Flash + Smite
53.1%95% pick
-
Smite + Ignite
54.8%5% pick
-
Ghost + Smite
60.0%0% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → Q → E (55%), W → Q → W (51%), Q → W → W (67%).
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PBlade's EndTalon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.
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QNoxian DiplomacyTalon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown...
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WRakeTalon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.
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EAssassin's PathTalon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.
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RShadow AssaultTalon disperses a ring of blades and becomes Invisible while gaining additional Move Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physi...