Talon Mid build & stats
- Win rate
- 50.6%
- Pick rate
- 2.3%
- Ban rate
- 22.9%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Talon
Generated from this patch's numbers
- Talon wins 50.6% of games as Mid on patch 16.17 (409 games).
- Most common core: Umbral Glaive → Bastionbreaker → Edge of Night — 57% win rate over 7 games.
- Take Conqueror as keystone: picked in 58% of games with a 56% win rate.
- Best matchup: Ekko (78% over 9 games). Hardest: Zed (15% over 13 games) — consider a ban or a different pick when you see it.
- Banned in 23% of games — have a backup pick ready.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 65.7% | 9% (35) | |
| 58.8% | 25% (102) | |
| 57.8% | 28% (116) | |
| 55.7% | 28% (115) | |
| 54.8% | 28% (115) | |
| 54.3% | 26% (105) | |
| 52.0% | 24% (98) | |
| 51.3% | 38% (154) | |
| 46.4% | 7% (28) | |
| 45.5% | 13% (55) | |
| 45.1% | 17% (71) | |
| 44.7% | 30% (123) |
Runes
Most played full pages and keystone win rates
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Keystones
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
55.9%58% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
43.5%32% pick
-
Stormraider's Surge
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
44.7%9% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
33.3%1% pick
Summoner spells
-
Flash + Ignite
50.5%99% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → Q → W (47%), W → Q → E (50%), Q → W → W (63%).
-
PBlade's EndTalon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.
-
QNoxian DiplomacyTalon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown...
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WRakeTalon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.
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EAssassin's PathTalon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.
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RShadow AssaultTalon disperses a ring of blades and becomes Invisible while gaining additional Move Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physi...