Skip to content
the Mechanized Menace

Rumble Top build & stats

FighterMage C 561 games · patch 16.16
Win rate
47.1%
Pick rate
2.5%
Ban rate
1.9%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16

Solid sample

Start with

Doran's Ring
Doran's Ring
400 gold
Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
52.0% 50 games

Build in this order

Liandry's Torment 1
Liandry's Torment
3,000 gold
Bloodletter's Curse 2
Bloodletter's Curse
2,900 gold
Zhonya's Hourglass 3
Zhonya's Hourglass
3,250 gold
9,150 gold
68.4% WR 19 games

Boots

Mercury's Treads
Mercury's Treads
1,250 gold
66.7% 18 games

Runes

Precision Precision + Sorcery Sorcery
75.0% WR
12 games · 2% pick
Conqueror
Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Precision Precision
Press the Attack Lethal Tempo Conqueror Fleet Footwork
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Ignite
51.8% 164 games

Max order

Flamespitter Q Electro Harpoon E Scrap Shield W
54.5% 44 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Rumble

Generated from this patch's numbers

  • Rumble wins 47.1% of games as Top on patch 16.16 (561 games).
  • Most common core: Liandry's Torment → Bloodletter's Curse → Zhonya's Hourglass — 88% win rate over 8 games.
  • Take Deathfire Touch as keystone: picked in 62% of games with a 49% win rate.
  • Best matchup: Nasus (80% over 15 games). Hardest: Olaf (21% over 14 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Liandry's Torment 1
Liandry's Torment
Bloodletter's Curse 2
Bloodletter's Curse
Zhonya's Hourglass 3
Zhonya's Hourglass
100.0% WR
4 games · 1% pick
Liandry's Torment 1
Liandry's Torment
Shadowflame 2
Shadowflame
Zhonya's Hourglass 3
Zhonya's Hourglass
66.7% WR
3 games · 1% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
52.0% WR
50 games · 9% pick
Doran's Shield
Doran's Shield
Health Potion
Health Potion
0.0% WR
2 games · 0% pick

Boots

Sorcerer's Shoes
Sorcerer's Shoes
45.0% WR
100 games · 18% pick
Plated Steelcaps
Plated Steelcaps
48.7% WR
76 games · 14% pick
Boots of Swiftness
Boots of Swiftness
45.3% WR
53 games · 9% pick

Legendary items by win rate

ItemWin ratePick
83.3% 1% (6)
75.0% 1% (4)
61.5% 2% (13)
60.0% 2% (10)
55.2% 12% (67)
54.0% 11% (63)
52.7% 13% (74)
50.6% 15% (83)
50.0% 1% (4)
46.6% 39% (219)
34.5% 5% (29)
33.3% 1% (3)

Runes

Most played full pages and keystone win rates

Sorcery Sorcery + Inspiration Inspiration
60.0% WR
15 games · 3% pick
Deathfire Touch
Deathfire Touch

Damaging a champion with an ability burns them over time.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Inspiration Inspiration
Magical Footwear Hextech Flashtraption Cash Back
Triple Tonic Biscuit Delivery Time Warp Tonic
Jack Of All Trades Cosmic Insight Approach Velocity
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Sorcery Sorcery + Resolve Resolve
28.6% WR
14 games · 2% pick
Deathfire Touch Nimbus Cloak Absolute Focus Scorch Bone Plating Unflinching
Sorcery Sorcery + Resolve Resolve
50.0% WR
12 games · 2% pick
Deathfire Touch Nimbus Cloak Absolute Focus Scorch Bone Plating Unflinching

Keystones

  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 48.8%29% pick
  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 36.7%9% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 64.7%3% pick
  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 62.5%3% pick

Summoner spells

  • Flash Ignite Flash + Ignite 51.8%29% pick
  • Flash Teleport Flash + Teleport 38.9%16% pick
  • Exhaust Flash Exhaust + Flash 33.3%1% pick

Abilities & skill order

Which ability to max first, from match timelines

Flamespitter Q Electro Harpoon E Scrap Shield W 54.5%44 games

Most common first three levels: E → Q → W (51%), Q → E → W (44%), E → W → Q (50%).

  • PJunkyard Titan

    Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and g...

  • QFlamespitter

    Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

  • WScrap Shield

    Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

  • EElectro Harpoon

    Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage...

  • RThe Equalizer

    Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.