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the Mechanized Menace

Rumble Top build & stats

FighterMage C 360 games · patch 16.16
Win rate
48.6%
Pick rate
2.8%
Ban rate
2.2%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16

Solid sample

Start with

Doran's Ring
Doran's Ring
400 g
Health Potion
Health Potion
50 g
Health Potion
Health Potion
50 g
55.1% 89 games

Build in this order

Liandry's Torment 1
Liandry's Torment
3,000 g
Bloodletter's Curse 2
Bloodletter's Curse
2,900 g
Zhonya's Hourglass 3
Zhonya's Hourglass
3,250 g
9,150 g
63.6% WR 22 games

Boots

Mercury's Treads
Mercury's Treads
1,250 g
69.6% 23 games

Runes

Sorcery Sorcery + Resolve Resolve
75.0% WR
12 games · 3% pick
Deathfire Touch
Deathfire Touch

Damaging a champion with an ability burns them over time.

Nimbus Cloak Nimbus Cloak
Absolute Focus Absolute Focus
Scorch Scorch
Bone Plating Bone Plating
Unflinching Unflinching
Shards AF AF HP

Summoner spells

Flash Ignite 51.1% 182 games

Max order

Flamespitter Q Electro Harpoon E Scrap Shield W 57.5% 80 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Rumble

Generated from this patch's numbers

  • Rumble wins 48.6% of games as Top on patch 16.16 (360 games).
  • Most common core: Liandry's Torment → Bloodletter's Curse → Zhonya's Hourglass — 86% win rate over 7 games.
  • Take Deathfire Touch as keystone: picked in 60% of games with a 52% win rate.
  • Best matchup: Nasus (89% over 9 games). Hardest: Olaf (18% over 11 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Liandry's Torment 1
Liandry's Torment
Bloodletter's Curse 2
Bloodletter's Curse
Zhonya's Hourglass 3
Zhonya's Hourglass
85.7% WR
7 games · 2% pick
Liandry's Torment 1
Liandry's Torment
Shadowflame 2
Shadowflame
Zhonya's Hourglass 3
Zhonya's Hourglass
60.0% WR
5 games · 1% pick
Liandry's Torment 1
Liandry's Torment
Riftmaker 2
Riftmaker
Zhonya's Hourglass 3
Zhonya's Hourglass
66.7% WR
3 games · 1% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
55.1% WR
89 games · 25% pick

Boots

Plated Steelcaps
Plated Steelcaps
47.5% WR
141 games · 39% pick
Sorcerer's Shoes
Sorcerer's Shoes
47.4% WR
97 games · 27% pick
Boots of Swiftness
Boots of Swiftness
49.4% WR
85 games · 24% pick

Legendary items by win rate

ItemWin ratePick
83.3% 2% (6)
66.7% 4% (15)
66.7% 1% (3)
60.6% 26% (94)
57.1% 25% (91)
56.3% 4% (16)
55.3% 11% (38)
51.8% 31% (110)
47.4% 84% (304)
46.1% 28% (102)
33.3% 1% (3)
33.3% 1% (3)

Runes

Most played full pages and keystone win rates

Sorcery Sorcery + Inspiration Inspiration
54.5% WR
22 games · 6% pick
Deathfire Touch
Deathfire Touch

Damaging a champion with an ability burns them over time.

Nimbus Cloak Nimbus Cloak
Celerity Celerity
Scorch Scorch
Triple Tonic Triple Tonic
Cosmic Insight Cosmic Insight
Shards AH AF HP
Sorcery Sorcery + Resolve Resolve
26.3% WR
19 games · 5% pick
Deathfire Touch Nimbus Cloak Absolute Focus Scorch Bone Plating Unflinching
Sorcery Sorcery + Inspiration Inspiration
61.1% WR
18 games · 5% pick
Deathfire Touch Nimbus Cloak Absolute Focus Scorch Triple Tonic Cosmic Insight

Keystones

  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 51.6%60% pick
  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 40.3%20% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 57.7%7% pick
  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 50.0%7% pick

Summoner spells

  • Flash Ignite Flash + Ignite 51.1%51% pick
  • Flash Teleport Flash + Teleport 46.0%48% pick
  • Exhaust Flash Exhaust + Flash 50.0%1% pick

Abilities & skill order

Which ability to max first, from match timelines

Flamespitter Q Electro Harpoon E Scrap Shield W 57.5%80 games

Most common first three levels: E → Q → W (54%), Q → E → W (56%), E → W → Q (67%).

  • PJunkyard Titan

    Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and g...

  • QFlamespitter

    Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

  • WScrap Shield

    Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

  • EElectro Harpoon

    Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage...

  • RThe Equalizer

    Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.