Rumble Top build & stats
- Win rate
- 48.6%
- Pick rate
- 2.8%
- Ban rate
- 2.2%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16
Build in this order
Runes
Damaging a champion with an ability burns them over time.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Rumble
Generated from this patch's numbers
- Rumble wins 48.6% of games as Top on patch 16.16 (360 games).
- Most common core: Liandry's Torment → Bloodletter's Curse → Zhonya's Hourglass — 86% win rate over 7 games.
- Take Deathfire Touch as keystone: picked in 60% of games with a 52% win rate.
- Best matchup: Nasus (89% over 9 games). Hardest: Olaf (18% over 11 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 83.3% | 2% (6) | |
| 66.7% | 4% (15) | |
| 66.7% | 1% (3) | |
| 60.6% | 26% (94) | |
| 57.1% | 25% (91) | |
| 56.3% | 4% (16) | |
| 55.3% | 11% (38) | |
| 51.8% | 31% (110) | |
| 47.4% | 84% (304) | |
| 46.1% | 28% (102) | |
| 33.3% | 1% (3) | |
| 33.3% | 1% (3) |
Runes
Most played full pages and keystone win rates
Damaging a champion with an ability burns them over time.
Keystones
-
Deathfire Touch
Damaging a champion with an ability burns them over time.
51.6%60% pick
-
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
40.3%20% pick
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
57.7%7% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
50.0%7% pick
Summoner spells
-
Flash + Ignite
51.1%51% pick
-
Flash + Teleport
46.0%48% pick
-
Exhaust + Flash
50.0%1% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: E → Q → W (54%), Q → E → W (56%), E → W → Q (67%).
-
PJunkyard TitanEvery spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and g...
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QFlamespitterRumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
-
WScrap ShieldRumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
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EElectro HarpoonRumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage...
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RThe EqualizerRumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.