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the Mechanized Menace

Rumble Top build & stats

FighterMage B 491 games · patch 16.17
Win rate
52.1%
Pick rate
2.6%
Ban rate
2.3%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Doran's Ring
Doran's Ring
400 g
Health Potion
Health Potion
50 g
Health Potion
Health Potion
50 g
54.1% 98 games

Build in this order

Liandry's Torment 1
Liandry's Torment
3,000 g
Bloodletter's Curse 2
Bloodletter's Curse
2,900 g
Zhonya's Hourglass 3
Zhonya's Hourglass
3,250 g
9,150 g
75.0% WR 28 games

Boots

Plated Steelcaps
Plated Steelcaps
1,200 g
54.8% 177 games

Runes

Sorcery Sorcery + Resolve Resolve
70.0% WR
20 games · 4% pick
Deathfire Touch
Deathfire Touch

Damaging a champion with an ability burns them over time.

Nimbus Cloak Nimbus Cloak
Absolute Focus Absolute Focus
Scorch Scorch
Bone Plating Bone Plating
Unflinching Unflinching
Shards AH AF HP

Summoner spells

Flash Teleport 55.8% 231 games

Max order

Flamespitter Q Electro Harpoon E Scrap Shield W 54.3% 94 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Rumble

Generated from this patch's numbers

  • Rumble wins 52.1% of games as Top on patch 16.17 (491 games).
  • Most common core: Zhonya's Hourglass → Liandry's Torment → Bloodletter's Curse — 75% win rate over 28 games.
  • Take Deathfire Touch as keystone: picked in 64% of games with a 57% win rate.
  • Best matchup: Jax (75% over 20 games). Hardest: Nasus (18% over 11 games) — consider a ban or a different pick when you see it.
  • Rumble scales: 60% win rate after 35 minutes versus 49% before 25. Farm safely early and never surrender.

Items

Core build in purchase order (from match timelines)

Core build

Liandry's Torment 1
Liandry's Torment
Bloodletter's Curse 2
Bloodletter's Curse
Zhonya's Hourglass 3
Zhonya's Hourglass
100.0% WR
3 games · 1% pick
Liandry's Torment 1
Liandry's Torment
Shadowflame 2
Shadowflame
Rabadon's Deathcap 3
Rabadon's Deathcap
100.0% WR
3 games · 1% pick
Liandry's Torment 1
Liandry's Torment
Riftmaker 2
Riftmaker
Zhonya's Hourglass 3
Zhonya's Hourglass
66.7% WR
3 games · 1% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
54.1% WR
98 games · 20% pick

Boots

Plated Steelcaps
Plated Steelcaps
54.8% WR
177 games · 36% pick
Boots of Swiftness
Boots of Swiftness
50.4% WR
125 games · 25% pick
Sorcerer's Shoes
Sorcerer's Shoes
49.6% WR
121 games · 25% pick

Legendary items by win rate

ItemWin ratePick
71.4% 1% (7)
69.2% 3% (13)
66.7% 2% (12)
60.4% 31% (154)
60.0% 1% (5)
55.7% 14% (70)
54.7% 30% (148)
54.2% 5% (24)
52.2% 86% (423)
51.9% 22% (108)
48.4% 19% (91)
42.9% 1% (7)

Runes

Most played full pages and keystone win rates

Sorcery Sorcery + Inspiration Inspiration
60.0% WR
35 games · 7% pick
Deathfire Touch
Deathfire Touch

Damaging a champion with an ability burns them over time.

Nimbus Cloak Nimbus Cloak
Absolute Focus Absolute Focus
Scorch Scorch
Triple Tonic Triple Tonic
Cosmic Insight Cosmic Insight
Shards AH AF HP
Sorcery Sorcery + Resolve Resolve
40.9% WR
22 games · 4% pick
Deathfire Touch Nimbus Cloak Absolute Focus Scorch Bone Plating Unflinching
Sorcery Sorcery + Inspiration Inspiration
52.4% WR
21 games · 4% pick
Deathfire Touch Nimbus Cloak Celerity Scorch Triple Tonic Cosmic Insight

Keystones

  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 57.0%64% pick
  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 44.8%18% pick
  • Stormraider's Surge Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 52.8%7% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 30.3%7% pick

Summoner spells

  • Flash Ignite Flash + Ignite 49.6%51% pick
  • Flash Teleport Flash + Teleport 55.8%47% pick
  • Exhaust Flash Exhaust + Flash 33.3%2% pick

Abilities & skill order

Which ability to max first, from match timelines

Flamespitter Q Electro Harpoon E Scrap Shield W 54.3%94 games

Most common first three levels: E → Q → W (54%), Q → E → W (50%), E → W → Q (67%).

  • PJunkyard Titan

    Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and g...

  • QFlamespitter

    Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

  • WScrap Shield

    Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

  • EElectro Harpoon

    Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage...

  • RThe Equalizer

    Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.