Rumble Mid build & stats
- Win rate
- 57.1%
- Pick rate
- 0.2%
- Ban rate
- 1.1%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18
Best three items so far
Runes
Damaging a champion with an ability burns them over time.
Summoner spells
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.
Tips for Rumble
Generated from this patch's numbers
- Rumble wins 57.1% of games as Mid on patch 16.18 (63 games).
- Take Deathfire Touch as keystone: picked in 49% of games with a 52% win rate.
Items
Most common sets of three completed items
Core build
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 100.0% | 8% (5) | |
| 100.0% | 5% (3) | |
| 76.9% | 21% (13) | |
| 66.7% | 5% (3) | |
| 60.9% | 73% (46) | |
| 52.4% | 33% (21) | |
| 50.0% | 35% (22) | |
| 43.5% | 37% (23) |
Runes
Most played full pages and keystone win rates
Damaging a champion with an ability burns them over time.
Keystones
-
Deathfire Touch
Damaging a champion with an ability burns them over time.
51.6%49% pick
-
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
63.6%17% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
42.9%11% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
75.0%6% pick
Summoner spells
-
Flash + Ignite
63.0%86% pick
-
Flash + Teleport
25.0%6% pick
-
Flash + Ghost
0.0%5% pick
Abilities & skill order
-
PJunkyard TitanEvery spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and g...
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QFlamespitterRumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
-
WScrap ShieldRumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
-
EElectro HarpoonRumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage...
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RThe EqualizerRumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.