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the Mechanized Menace

Rumble Mid build & stats

FighterMage A 156 games · patch 16.17
Win rate
55.1%
Pick rate
0.4%
Ban rate
1.8%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Doran's Ring
Doran's Ring
400 gold
Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
42.9% 14 games

Build in this order

Stormsurge 1
Stormsurge
2,800 gold
Shadowflame 2
Shadowflame
3,200 gold
Zhonya's Hourglass 3
Zhonya's Hourglass
3,250 gold
9,250 gold
72.7% WR 11 games

Boots

Spellslinger's Shoes
Spellslinger's Shoes
1,100 gold
59.5% 74 games

Runes

Domination Domination + Precision Precision
70.0% WR
10 games · 6% pick
Dark Harvest
Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Ignite
56.8% 88 games

Max order

Flamespitter Q Electro Harpoon E Scrap Shield W
60.0% 10 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Rumble

Generated from this patch's numbers

  • Rumble wins 55.1% of games as Mid on patch 16.17 (156 games).
  • Most common core: Zhonya's Hourglass → Shadowflame → Stormsurge — 67% win rate over 12 games.
  • Take Deathfire Touch as keystone: picked in 44% of games with a 53% win rate.
  • Best matchup: Locke (89% over 9 games). Hardest: Yasuo (44% over 9 games) — consider a ban or a different pick when you see it.
  • Rumble scales: 69% win rate after 35 minutes versus 53% before 25. Farm safely early and never surrender.

Items

Core build in purchase order (from match timelines)

Core build

Stormsurge 1
Stormsurge
Shadowflame 2
Shadowflame
Zhonya's Hourglass 3
Zhonya's Hourglass
100.0% WR
3 games · 2% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
42.9% WR
14 games · 9% pick

Boots

Spellslinger's Shoes
Spellslinger's Shoes
59.5% WR
74 games · 47% pick
Chainlaced Crushers
Chainlaced Crushers
45.5% WR
11 games · 7% pick
Swiftmarch
Swiftmarch
25.0% WR
4 games · 3% pick

Legendary items by win rate

ItemWin ratePick
71.9% 21% (32)
66.7% 2% (3)
60.0% 3% (5)
58.3% 23% (36)
57.4% 30% (47)
54.2% 15% (24)
53.8% 8% (13)
52.9% 33% (51)
50.0% 4% (6)
33.3% 2% (3)

Runes

Most played full pages and keystone win rates

Domination Domination + Precision Precision
70.0% WR
10 games · 6% pick
Dark Harvest
Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Domination Domination + Precision Precision
55.6% WR
9 games · 6% pick
Dark Harvest Cheap Shot Sixth Sense Treasure Hunter Triumph Coup de Grace
Sorcery Sorcery + Precision Precision
50.0% WR
8 games · 5% pick
Deathfire Touch Nimbus Cloak Absolute Focus Scorch Legend: Haste Cut Down

Keystones

  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 45.7%22% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 57.6%21% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 57.1%4% pick
  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 50.0%4% pick

Summoner spells

  • Flash Ignite Flash + Ignite 56.8%56% pick
  • Flash Teleport Flash + Teleport 0.0%2% pick

Abilities & skill order

Which ability to max first, from match timelines

Flamespitter Q Electro Harpoon E Scrap Shield W 60.0%10 games

Most common first three levels: E → Q → W (43%).

  • PJunkyard Titan

    Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and g...

  • QFlamespitter

    Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

  • WScrap Shield

    Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

  • EElectro Harpoon

    Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage...

  • RThe Equalizer

    Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.