Rumble Mid build & stats
- Win rate
- 55.1%
- Pick rate
- 0.4%
- Ban rate
- 1.8%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Rumble
Generated from this patch's numbers
- Rumble wins 55.1% of games as Mid on patch 16.17 (156 games).
- Most common core: Zhonya's Hourglass → Shadowflame → Stormsurge — 67% win rate over 12 games.
- Take Deathfire Touch as keystone: picked in 44% of games with a 53% win rate.
- Best matchup: Locke (89% over 9 games). Hardest: Yasuo (44% over 9 games) — consider a ban or a different pick when you see it.
- Rumble scales: 69% win rate after 35 minutes versus 53% before 25. Farm safely early and never surrender.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 71.9% | 21% (32) | |
| 66.7% | 2% (3) | |
| 60.0% | 3% (5) | |
| 58.3% | 23% (36) | |
| 57.4% | 30% (47) | |
| 54.2% | 15% (24) | |
| 53.8% | 8% (13) | |
| 52.9% | 33% (51) | |
| 50.0% | 4% (6) | |
| 33.3% | 2% (3) |
Runes
Most played full pages and keystone win rates
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Keystones
-
Deathfire Touch
Damaging a champion with an ability burns them over time.
45.7%22% pick
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
57.6%21% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
57.1%4% pick
-
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
50.0%4% pick
Summoner spells
-
Flash + Ignite
56.8%56% pick
-
Flash + Teleport
0.0%2% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: E → Q → W (43%).
-
PJunkyard TitanEvery spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and g...
-
QFlamespitterRumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
-
WScrap ShieldRumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
-
EElectro HarpoonRumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage...
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RThe EqualizerRumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.