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the Mechanized Menace

Rumble Top build & stats

FighterMage B 2,227 games · patch 16.17
Win rate
51.0%
Pick rate
1.8%
Ban rate
1.3%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Doran's Ring
Doran's Ring
400 gold
Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
45.9% 61 games

Build in this order

Liandry's Torment 1
Liandry's Torment
3,000 gold
Bloodletter's Curse 2
Bloodletter's Curse
2,900 gold
Zhonya's Hourglass 3
Zhonya's Hourglass
3,250 gold
9,150 gold
70.8% WR 48 games

Boots

Boots of Swiftness
Boots of Swiftness
1,000 gold
51.8% 222 games

Runes

Sorcery Sorcery + Resolve Resolve
64.3% WR
14 games · 1% pick
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Resolve Resolve
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Teleport
55.1% 196 games

Max order

Flamespitter Q Electro Harpoon E Scrap Shield W
44.6% 56 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Rumble

Generated from this patch's numbers

  • Rumble wins 51.0% of games as Top on patch 16.17 (2,227 games).
  • Most common core: Liandry's Torment → Riftmaker → Zhonya's Hourglass — 50% win rate over 6 games.
  • Take Deathfire Touch as keystone: picked in 44% of games with a 51% win rate.
  • Best matchup: Yasuo (75% over 8 games). Hardest: Kled (25% over 12 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Liandry's Torment 1
Liandry's Torment
Riftmaker 2
Riftmaker
Zhonya's Hourglass 3
Zhonya's Hourglass
75.0% WR
4 games · 0% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
45.9% WR
61 games · 3% pick

Boots

Plated Steelcaps
Plated Steelcaps
50.2% WR
255 games · 11% pick
Boots of Swiftness
Boots of Swiftness
51.8% WR
222 games · 10% pick
Sorcerer's Shoes
Sorcerer's Shoes
51.4% WR
214 games · 10% pick

Legendary items by win rate

ItemWin ratePick
83.3% 0% (6)
59.5% 6% (126)
56.0% 5% (116)
55.2% 11% (248)
53.6% 11% (239)
53.3% 1% (15)
52.2% 1% (23)
51.8% 31% (681)
50.8% 9% (195)
48.9% 2% (45)
37.5% 0% (8)
35.7% 1% (14)

Runes

Most played full pages and keystone win rates

Sorcery Sorcery + Resolve Resolve
44.4% WR
63 games · 3% pick
Deathfire Touch
Deathfire Touch

Damaging a champion with an ability burns them over time.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Resolve Resolve
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Sorcery Sorcery + Inspiration Inspiration
50.9% WR
53 games · 2% pick
Deathfire Touch Nimbus Cloak Absolute Focus Scorch Triple Tonic Cosmic Insight
Sorcery Sorcery + Inspiration Inspiration
46.8% WR
47 games · 2% pick
Deathfire Touch Nimbus Cloak Celerity Scorch Triple Tonic Cosmic Insight

Keystones

  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 53.4%18% pick
  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 43.8%4% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 51.7%1% pick
  • Stormraider's Surge Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 40.7%1% pick

Summoner spells

  • Flash Ignite Flash + Ignite 49.9%16% pick
  • Flash Teleport Flash + Teleport 55.1%9% pick
  • Exhaust Flash Exhaust + Flash 0.0%0% pick

Abilities & skill order

Which ability to max first, from match timelines

Flamespitter Q Electro Harpoon E Scrap Shield W 44.6%56 games

Most common first three levels: E → Q → W (46%), E → W → Q (67%), Q → E → W (0%).

  • PJunkyard Titan

    Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and g...

  • QFlamespitter

    Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

  • WScrap Shield

    Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

  • EElectro Harpoon

    Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage...

  • RThe Equalizer

    Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.