Skip to content
the Mechanized Menace

Rumble Jungle build & stats

FighterMage 150 games · patch 16.17
Win rate
56.0%
Pick rate
0.2%
Ban rate
1.2%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Built from single items

Start with

Scorchclaw Pup
Scorchclaw Pup
450 gold
Health Potion
Health Potion
50 gold
66.7% 3 games

Best three items so far

Bloodletter's Curse
Bloodletter's Curse
2,900 gold
Zhonya's Hourglass
Zhonya's Hourglass
3,250 gold
Rabadon's Deathcap
Rabadon's Deathcap
3,500 gold
9,650 gold
75.0% WR each item separately

Boots

Sorcerer's Shoes
Sorcerer's Shoes
1,100 gold
54.8% 31 games

Runes

Domination Domination + Precision Precision
50.0% WR
6 games · 4% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Smite
62.8% 43 games

Max order

Flamespitter Q Electro Harpoon E Scrap Shield W
100.0% 6 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Tips for Rumble

Generated from this patch's numbers

  • Rumble wins 56.0% of games as Jungle on patch 16.17 (150 games).
  • Most common core: Zhonya's Hourglass → Liandry's Torment → Bloodletter's Curse — 54% win rate over 13 games.
  • Take Conqueror as keystone: picked in 28% of games with a 60% win rate.

Items

Most common sets of three completed items

Core build

Zhonya's Hourglass
Zhonya's Hourglass
Liandry's Torment
Liandry's Torment
Bloodletter's Curse
Bloodletter's Curse
80.0% WR
5 games · 3% pick

Starting items

Scorchclaw Pup
Scorchclaw Pup
Health Potion
Health Potion
66.7% WR
3 games · 2% pick
Mosstomper Seedling
Mosstomper Seedling
100.0% WR
2 games · 1% pick
Scorchclaw Pup
Scorchclaw Pup
100.0% WR
2 games · 1% pick

Boots

Sorcerer's Shoes
Sorcerer's Shoes
54.8% WR
31 games · 21% pick
Plated Steelcaps
Plated Steelcaps
60.0% WR
5 games · 3% pick
Mercury's Treads
Mercury's Treads
75.0% WR
4 games · 3% pick

Legendary items by win rate

ItemWin ratePick
75.0% 5% (8)
75.0% 3% (4)
73.7% 13% (19)
73.7% 13% (19)
58.3% 8% (12)
57.8% 30% (45)
53.8% 9% (13)

Runes

Most played full pages and keystone win rates

Domination Domination + Precision Precision
50.0% WR
6 games · 4% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Precision Precision + Inspiration Inspiration
100.0% WR
5 games · 3% pick
Conqueror Triumph Legend: Haste Cut Down Cash Back Approach Velocity
Precision Precision + Sorcery Sorcery
80.0% WR
5 games · 3% pick
Conqueror Triumph Legend: Haste Cut Down Nimbus Cloak Gathering Storm

Keystones

  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 61.5%17% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 66.7%6% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 50.0%4% pick

Summoner spells

  • Flash Smite Flash + Smite 62.8%29% pick

Abilities & skill order

Which ability to max first, from match timelines

Flamespitter Q Electro Harpoon E Scrap Shield W 100.0%6 games

Most common first three levels: Q → E → W (86%).

  • PJunkyard Titan

    Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and g...

  • QFlamespitter

    Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

  • WScrap Shield

    Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

  • EElectro Harpoon

    Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage...

  • RThe Equalizer

    Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.