Rumble Jungle build & stats
- Win rate
- 56.0%
- Pick rate
- 0.2%
- Ban rate
- 1.2%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Best three items so far
Then, depending on the game
Runes
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.
Tips for Rumble
Generated from this patch's numbers
- Rumble wins 56.0% of games as Jungle on patch 16.17 (150 games).
- Most common core: Zhonya's Hourglass → Liandry's Torment → Bloodletter's Curse — 54% win rate over 13 games.
- Take Conqueror as keystone: picked in 28% of games with a 60% win rate.
Items
Most common sets of three completed items
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 75.0% | 5% (8) | |
| 75.0% | 3% (4) | |
| 73.7% | 13% (19) | |
| 73.7% | 13% (19) | |
| 58.3% | 8% (12) | |
| 57.8% | 30% (45) | |
| 53.8% | 9% (13) |
Runes
Most played full pages and keystone win rates
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Keystones
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
61.5%17% pick
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
66.7%6% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
50.0%4% pick
Summoner spells
-
Flash + Smite
62.8%29% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → E → W (86%).
-
PJunkyard TitanEvery spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and g...
-
QFlamespitterRumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
-
WScrap ShieldRumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
-
EElectro HarpoonRumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage...
-
RThe EqualizerRumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.