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the Mechanized Menace

Rumble Jungle build & stats

FighterMage – 42 games · patch 16.18
Win rate
54.8%
Pick rate
0.2%
Ban rate
1.1%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18

Built from single items

Best three items so far

Hextech Rocketbelt
Hextech Rocketbelt
2,650 gold
Zhonya's Hourglass
Zhonya's Hourglass
3,250 gold
Shadowflame
Shadowflame
3,200 gold
9,100 gold
50.0% WR each item separately

Boots

Sorcerer's Shoes
Sorcerer's Shoes
1,100 gold
55.6% 9 games

Summoner spells

Flash Smite
50.0% 10 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Tips for Rumble

Generated from this patch's numbers

  • Rumble wins 54.8% of games as Jungle on patch 16.18 (42 games).
  • Most common core: Zhonya's Hourglass → Shadowflame → Liandry's Torment — 67% win rate over 6 games.
  • Take Dark Harvest as keystone: picked in 38% of games with a 62% win rate.

Items

Most common sets of three completed items

Core build

Hextech Rocketbelt
Hextech Rocketbelt
Zhonya's Hourglass
Zhonya's Hourglass
Liandry's Torment
Liandry's Torment
66.7% WR
3 games · 7% pick

Boots

Sorcerer's Shoes
Sorcerer's Shoes
55.6% WR
9 games · 21% pick

Legendary items by win rate

ItemWin ratePick
80.0% 12% (5)
57.1% 17% (7)
50.0% 10% (4)
44.4% 21% (9)
33.3% 7% (3)

Runes

Most played full pages and keystone win rates

Domination Domination + Precision Precision
100.0% WR
2 games · 5% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Keystones

  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 75.0%10% pick

Summoner spells

  • Flash Smite Flash + Smite 50.0%24% pick

Abilities & skill order

  • PJunkyard Titan

    Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and g...

  • QFlamespitter

    Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

  • WScrap Shield

    Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

  • EElectro Harpoon

    Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage...

  • RThe Equalizer

    Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.