Rakan Support build & stats
- Win rate
- 49.7%
- Pick rate
- 3.9%
- Ban rate
- 0.4%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Rakan
Generated from this patch's numbers
- Rakan wins 49.7% of games as Support on patch 16.17 (4,756 games).
- Most common core: Zeke's Convergence → Locket of the Iron Solari → Knight's Vow — 72% win rate over 18 games.
- Take Guardian as keystone: picked in 51% of games with a 49% win rate.
- Best matchup: Renata Glasc (68% over 25 games). Hardest: Zyra (27% over 11 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 61.8% | 1% (34) | |
| 57.2% | 4% (187) | |
| 57.1% | 0% (21) | |
| 56.6% | 10% (475) | |
| 54.5% | 2% (112) | |
| 52.6% | 3% (137) | |
| 52.5% | 1% (40) | |
| 52.1% | 1% (71) | |
| 51.7% | 1% (58) | |
| 50.8% | 19% (902) | |
| 50.7% | 26% (1,218) | |
| 50.6% | 2% (79) |
Runes
Most played full pages and keystone win rates
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Keystones
-
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
47.5%20% pick
-
Unsealed Spellbook
Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.
44.8%4% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
48.7%2% pick
-
Glacial Augment
Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
47.4%1% pick
Summoner spells
-
Flash + Heal
49.2%18% pick
-
Flash + Ignite
45.4%6% pick
-
Exhaust + Flash
43.9%3% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → Q → E (51%), Q → W → E (38%), W → E → Q (38%).
-
PFey FeathersRakan periodically gains a shield.
-
QGleaming QuillFlings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
-
WGrand EntranceDashes to a location, knocking up nearby enemies on arrival.
-
EBattle DanceFlies to an allied champion granting them a shield. Can be re-cast for free for a short duration.
-
RThe QuicknessGains Move Speed, charming and dealing magic damage to enemies touched.