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The Charmer

Rakan Support build & stats

Support A 1,005 games · patch 16.16
Win rate
52.1%
Pick rate
6.0%
Ban rate
1.1%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16

Solid sample

Start with

Health Potion
Health Potion
50 g
Health Potion
Health Potion
50 g
57.1% 231 games

Build in this order

Zeke's Convergence 1
Zeke's Convergence
2,200 g
Locket of the Iron Solari 2
Locket of the Iron Solari
2,200 g
Shurelya's Battlesong 3
Shurelya's Battlesong
2,200 g
6,600 g
80.0% WR 10 games

Boots

Plated Steelcaps
Plated Steelcaps
1,200 g
63.6% 66 games

Runes

Resolve Resolve + Domination Domination
64.3% WR
42 games · 4% pick
Guardian
Guardian

Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.

Font of Life Font of Life
Bone Plating Bone Plating
Unflinching Unflinching
Deep Ward Deep Ward
Ultimate Hunter Ultimate Hunter
Shards AH MS HP

Summoner spells

Flash Ignite 54.9% 204 games

Max order

Grand Entrance W Battle Dance E Gleaming Quill Q 74.6% 71 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Rakan

Generated from this patch's numbers

  • Rakan wins 52.1% of games as Support on patch 16.16 (1,005 games).
  • Most common core: Zeke's Convergence → Locket of the Iron Solari → Knight's Vow — 67% win rate over 6 games.
  • Take Guardian as keystone: picked in 75% of games with a 53% win rate.
  • Best matchup: Camille (67% over 24 games). Hardest: Sylas (25% over 8 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Zeke's Convergence 1
Zeke's Convergence
Locket of the Iron Solari 2
Locket of the Iron Solari
Knight's Vow 3
Knight's Vow
66.7% WR
6 games · 1% pick
Zeke's Convergence 1
Zeke's Convergence
Knight's Vow 2
Knight's Vow
Locket of the Iron Solari 3
Locket of the Iron Solari
60.0% WR
5 games · 0% pick
Locket of the Iron Solari 1
Locket of the Iron Solari
Zeke's Convergence 2
Zeke's Convergence
Knight's Vow 3
Knight's Vow
33.3% WR
3 games · 0% pick

Starting items

Health Potion
Health Potion
Health Potion
Health Potion
57.1% WR
231 games · 23% pick
Control Ward
Control Ward
100.0% WR
2 games · 0% pick

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
52.5% WR
611 games · 61% pick
Mercury's Treads
Mercury's Treads
51.6% WR
217 games · 22% pick
Plated Steelcaps
Plated Steelcaps
63.6% WR
66 games · 7% pick

Legendary items by win rate

ItemWin ratePick
64.0% 2% (25)
63.1% 8% (84)
61.9% 2% (21)
60.0% 12% (120)
54.8% 72% (721)
52.4% 51% (508)
52.2% 22% (224)
51.9% 3% (27)
51.1% 4% (45)
50.0% 2% (22)
50.0% 1% (10)
46.0% 6% (63)

Runes

Most played full pages and keystone win rates

Resolve Resolve + Domination Domination
53.8% WR
91 games · 9% pick
Guardian
Guardian

Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.

Font of Life Font of Life
Bone Plating Bone Plating
Unflinching Unflinching
Sixth Sense Sixth Sense
Ultimate Hunter Ultimate Hunter
Shards AF AF HP
Resolve Resolve + Domination Domination
54.9% WR
82 games · 8% pick
Guardian Font of Life Bone Plating Unflinching Deep Ward Ultimate Hunter
Inspiration Inspiration + Domination Domination
54.2% WR
48 games · 5% pick
Unsealed Spellbook Magical Footwear Biscuit Delivery Cosmic Insight Deep Ward Ultimate Hunter

Keystones

  • Guardian Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. 52.8%75% pick
  • Unsealed Spellbook Unsealed Spellbook Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps. 52.3%13% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 49.4%9% pick
  • Glacial Augment Glacial Augment Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies. 35.3%2% pick

Summoner spells

  • Flash Heal Flash + Heal 52.3%71% pick
  • Flash Ignite Flash + Ignite 54.9%20% pick
  • Exhaust Flash Exhaust + Flash 45.1%9% pick

Abilities & skill order

Which ability to max first, from match timelines

Grand Entrance W Battle Dance E Gleaming Quill Q 74.6%71 games
Grand Entrance W Gleaming Quill Q Battle Dance E 25.0%4 games
Battle Dance E Grand Entrance W Gleaming Quill Q 66.7%3 games

Most common first three levels: Q → W → E (57%), W → Q → E (58%), W → E → Q (64%).

  • PFey Feathers

    Rakan periodically gains a shield.

  • QGleaming Quill

    Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.

  • WGrand Entrance

    Dashes to a location, knocking up nearby enemies on arrival.

  • EBattle Dance

    Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.

  • RThe Quickness

    Gains Move Speed, charming and dealing magic damage to enemies touched.