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The Charmer

Rakan Support build & stats

Support B 1,042 games · patch 16.17
Win rate
50.6%
Pick rate
5.8%
Ban rate
0.9%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Health Potion
Health Potion
50 g
Health Potion
Health Potion
50 g
53.2% 237 games

Build in this order

Zeke's Convergence 1
Zeke's Convergence
2,200 g
Locket of the Iron Solari 2
Locket of the Iron Solari
2,200 g
Knight's Vow 3
Knight's Vow
2,300 g
6,700 g
60.0% WR 10 games

Boots

Sorcerer's Shoes
Sorcerer's Shoes
1,100 g
66.7% 27 games

Runes

Domination Domination + Sorcery Sorcery
60.9% WR
23 games · 2% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact Sudden Impact
Deep Ward Deep Ward
Ultimate Hunter Ultimate Hunter
Celerity Celerity
Scorch Scorch
Shards AF MS HP

Summoner spells

Flash Heal 51.5% 715 games

Max order

Grand Entrance W Gleaming Quill Q Battle Dance E 88.9% 9 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Rakan

Generated from this patch's numbers

  • Rakan wins 50.6% of games as Support on patch 16.17 (1,042 games).
  • Most common core: Zeke's Convergence → Locket of the Iron Solari → Knight's Vow — 60% win rate over 10 games.
  • Take Guardian as keystone: picked in 73% of games with a 50% win rate.
  • Best matchup: Blitzcrank (74% over 19 games). Hardest: Taric (22% over 9 games) — consider a ban or a different pick when you see it.
  • Rakan scales: 61% win rate after 35 minutes versus 46% before 25. Farm safely early and never surrender.

Items

Core build in purchase order (from match timelines)

Core build

Zeke's Convergence 1
Zeke's Convergence
Locket of the Iron Solari 2
Locket of the Iron Solari
Knight's Vow 3
Knight's Vow
60.0% WR
10 games · 1% pick
Zeke's Convergence 1
Zeke's Convergence
Knight's Vow 2
Knight's Vow
Locket of the Iron Solari 3
Locket of the Iron Solari
71.4% WR
7 games · 1% pick
Locket of the Iron Solari 1
Locket of the Iron Solari
Zeke's Convergence 2
Zeke's Convergence
Knight's Vow 3
Knight's Vow
75.0% WR
4 games · 0% pick

Starting items

Health Potion
Health Potion
Health Potion
Health Potion
53.2% WR
237 games · 23% pick
Health Potion
Health Potion
Health Potion
Health Potion
Control Ward
Control Ward
100.0% WR
2 games · 0% pick

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
52.4% WR
613 games · 59% pick
Mercury's Treads
Mercury's Treads
51.2% WR
240 games · 23% pick
Plated Steelcaps
Plated Steelcaps
48.6% WR
72 games · 7% pick

Legendary items by win rate

ItemWin ratePick
68.2% 2% (22)
66.7% 2% (18)
62.2% 4% (37)
59.7% 30% (308)
58.5% 4% (41)
57.9% 2% (19)
57.6% 6% (66)
56.6% 5% (53)
55.1% 12% (127)
52.9% 51% (535)
52.1% 70% (727)
45.8% 2% (24)

Runes

Most played full pages and keystone win rates

Resolve Resolve + Domination Domination
52.9% WR
102 games · 10% pick
Guardian
Guardian

Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.

Font of Life Font of Life
Bone Plating Bone Plating
Unflinching Unflinching
Sixth Sense Sixth Sense
Ultimate Hunter Ultimate Hunter
Shards AF AF HP
Resolve Resolve + Domination Domination
57.1% WR
63 games · 6% pick
Guardian Font of Life Bone Plating Unflinching Deep Ward Ultimate Hunter
Inspiration Inspiration + Domination Domination
52.5% WR
61 games · 6% pick
Unsealed Spellbook Magical Footwear Biscuit Delivery Cosmic Insight Deep Ward Ultimate Hunter

Keystones

  • Guardian Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. 50.5%73% pick
  • Unsealed Spellbook Unsealed Spellbook Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps. 46.9%14% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 54.1%11% pick
  • Glacial Augment Glacial Augment Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies. 56.3%2% pick

Summoner spells

  • Flash Heal Flash + Heal 51.5%69% pick
  • Flash Ignite Flash + Ignite 48.9%22% pick
  • Exhaust Flash Exhaust + Flash 48.4%9% pick

Abilities & skill order

Which ability to max first, from match timelines

Grand Entrance W Battle Dance E Gleaming Quill Q 63.7%80 games
Grand Entrance W Gleaming Quill Q Battle Dance E 88.9%9 games

Most common first three levels: Q → W → E (45%), W → Q → E (64%), W → E → Q (44%).

  • PFey Feathers

    Rakan periodically gains a shield.

  • QGleaming Quill

    Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.

  • WGrand Entrance

    Dashes to a location, knocking up nearby enemies on arrival.

  • EBattle Dance

    Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.

  • RThe Quickness

    Gains Move Speed, charming and dealing magic damage to enemies touched.