Ezreal ADC build & stats
- Win rate
- 47.9%
- Pick rate
- 12.5%
- Ban rate
- 6.8%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16
Build in this order
Runes
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Ezreal
Generated from this patch's numbers
- Ezreal wins 47.9% of games as ADC on patch 16.16 (2,836 games).
- Most common core: Trinity Force → Manamune → Endless Hunger — 59% win rate over 158 games.
- Take Lethal Tempo as keystone: picked in 93% of games with a 48% win rate.
- Best matchup: Brand (73% over 11 games). Hardest: Zed (18% over 11 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 75.0% | 1% (32) | |
| 60.0% | 1% (15) | |
| 55.6% | 1% (27) | |
| 55.0% | 18% (518) | |
| 54.4% | 2% (57) | |
| 53.4% | 15% (425) | |
| 51.9% | 9% (264) | |
| 48.6% | 1% (37) | |
| 48.6% | 43% (1,222) | |
| 45.0% | 1% (20) | |
| 40.0% | 1% (15) | |
| 33.3% | 1% (15) |
Runes
Most played full pages and keystone win rates
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Keystones
-
Lethal Tempo
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
48.1%42% pick
-
Press the Attack
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
46.2%2% pick
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
50.0%1% pick
-
Deathfire Touch
Damaging a champion with an ability burns them over time.
80.0%0% pick
Summoner spells
-
Flash + Barrier
47.1%28% pick
-
Exhaust + Flash
49.2%12% pick
-
Cleanse + Flash
46.0%2% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → E → W (54%), Q → E → Q (33%), Q → W → E (50%).
-
PRising Spell ForceEzreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
-
QMystic ShotEzreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
-
WEssence FluxEzreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
-
EArcane ShiftEzreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
-
RTrueshot BarrageEzreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).