Ezreal Mid build & stats
- Win rate
- 35.2%
- Pick rate
- 0.3%
- Ban rate
- 6.0%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Best three items so far
Then, depending on the game
Runes
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.
Tips for Ezreal
Generated from this patch's numbers
- Ezreal wins 35.2% of games as Mid on patch 16.17 (108 games).
- Most common core: Trinity Force → Manamune → Endless Hunger — 60% win rate over 5 games.
- Take Lethal Tempo as keystone: picked in 38% of games with a 27% win rate.
- Ezreal is an early-game champion: 40% win rate in games under 25 minutes but 26% after 35. Snowball your lead into towers and objectives.
Items
Most common sets of three completed items
Core build
Not enough games yet.
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 42.9% | 6% (7) | |
| 40.0% | 28% (30) | |
| 33.3% | 6% (6) | |
| 33.3% | 3% (3) | |
| 28.6% | 6% (7) | |
| 20.0% | 5% (5) |
Runes
Most played full pages and keystone win rates
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Keystones
-
Lethal Tempo
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
25.0%15% pick
-
Press the Attack
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
33.3%11% pick
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
83.3%6% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
50.0%4% pick
Summoner spells
-
Flash + Teleport
33.3%14% pick
-
Exhaust + Flash
50.0%11% pick
-
Flash + Ignite
50.0%7% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → E → W (50%).
-
PRising Spell ForceEzreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
-
QMystic ShotEzreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
-
WEssence FluxEzreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
-
EArcane ShiftEzreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
-
RTrueshot BarrageEzreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).