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the Prodigal Explorer

Ezreal Support build & stats

MarksmanMage 29 games · patch 16.17
Win rate
44.8%
Pick rate
0.1%
Ban rate
6.0%
Division
All divisions

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Built from single items

Start with

Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
80.0% 5 games

Best three items so far

Serylda's Grudge
Serylda's Grudge
3,000 gold
Bastionbreaker
Bastionbreaker
3,000 gold
Umbral Glaive
Umbral Glaive
2,800 gold
8,800 gold
50.0% WR each item separately

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
900 gold
50.0% 22 games

Runes

Inspiration Inspiration + Precision Precision
30.0% WR
10 games · 34% pick
First Strike
First Strike

When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.

Inspiration Inspiration
Glacial Augment Unsealed Spellbook First Strike
Magical Footwear Hextech Flashtraption Cash Back
Triple Tonic Biscuit Delivery Time Warp Tonic
Jack Of All Trades Cosmic Insight Approach Velocity
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Ignite
60.0% 10 games

Max order

Mystic Shot Q Arcane Shift E Essence Flux W
66.7% 3 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Tips for Ezreal

Generated from this patch's numbers

  • Take First Strike as keystone: picked in 55% of games with a 31% win rate.

Items

Most common sets of three completed items

Core build

Umbral Glaive
Umbral Glaive
Serpent's Fang
Serpent's Fang
Voltaic Cyclosword
Voltaic Cyclosword
0.0% WR
3 games · 10% pick
Bastionbreaker
Bastionbreaker
Umbral Glaive
Umbral Glaive
Voltaic Cyclosword
Voltaic Cyclosword
33.3% WR
3 games · 10% pick

Starting items

Health Potion
Health Potion
Health Potion
Health Potion
80.0% WR
5 games · 17% pick

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
50.0% WR
22 games · 76% pick
Sorcerer's Shoes
Sorcerer's Shoes
33.3% WR
3 games · 10% pick

Legendary items by win rate

ItemWin ratePick
75.0% 14% (4)
50.0% 21% (6)
45.0% 69% (20)
36.8% 66% (19)
0.0% 17% (5)

Runes

Most played full pages and keystone win rates

Inspiration Inspiration + Precision Precision
30.0% WR
10 games · 34% pick
First Strike
First Strike

When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.

Inspiration Inspiration
Glacial Augment Unsealed Spellbook First Strike
Magical Footwear Hextech Flashtraption Cash Back
Triple Tonic Biscuit Delivery Time Warp Tonic
Jack Of All Trades Cosmic Insight Approach Velocity
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Keystones

  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 31.3%55% pick
  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 33.3%10% pick

Summoner spells

  • Flash Heal Flash + Heal 40.0%34% pick
  • Flash Ignite Flash + Ignite 60.0%34% pick
  • Exhaust Flash Exhaust + Flash 16.7%21% pick

Abilities & skill order

Which ability to max first, from match timelines

Mystic Shot Q Arcane Shift E Essence Flux W 66.7%3 games

Most common first three levels: Q → E → W (80%).

  • PRising Spell Force

    Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.

  • QMystic Shot

    Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.

  • WEssence Flux

    Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.

  • EArcane Shift

    Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.

  • RTrueshot Barrage

    Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).