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S16 Master
622

cooolddd #JOHN6

NA Updated never
Live game

Too many deaths

Improve 7.8 deaths

You die 7.8 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Long sessions hurt your results

Improve 20% late in session

From the fourth game of a session onwards you win 20%, compared with 61% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 41% KP

You take part in 41% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 14% of game dead

You spend 14% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 7.5 CS/min

You average 7.5 CS per minute as Top — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 4.6 solo kills

4.6 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

9 W 11 L
Last 20 games
3 loss streak
8.2 / 7.9 / 4.3
1.57 KDA
42% kill participation
  • Fiora
    56% (10 W 8 L)
    1.75 KDA
  • Darius
    67% (2 W 1 L)
    0.79 KDA
  • Sylas
    0% (0 W 1 L)
    1.88 KDA