Be part of more fights
Improve 38% KPYou take part in 38% of your team's kills; Challenger players average 62%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You take part in 38% of your team's kills; Challenger players average 62%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You played 13 different champions in your last 30 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.
You place 1.9 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
6 of your last 12 losses ended in a surrender. Comebacks are common at Challenger: one Baron throw or a caught carry flips most games. Play them out.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
1.9 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.
4 wins in a row. Keep playing the same champions while it lasts — and stop for the day the moment you lose two.
Rumble: 3 wins in 5 games (60%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.
75% in games under 25 minutes but only 40% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.