Dying at the wrong moments
Improve 11% of game deadYou spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
3 of your last 6 losses ended in a surrender. Comebacks are common at Emerald: one Baron throw or a caught carry flips most games. Play them out.
You average 6.4 CS per minute as Jungle — well above the 5.8 typical for Emerald. Your gold income is a real edge; convert it by finishing items before objectives spawn.
3.6 epic objectives per game — you control the map the way junglers should.