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the Starry-Eyed Songstress

Seraphine Support build & stats

SupportMage C 1,003 games · patch 16.17
Win rate
48.9%
Pick rate
5.3%
Ban rate
4.2%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Health Potion
Health Potion
50 g
Health Potion
Health Potion
50 g
53.6% 252 games

Build in this order

Imperial Mandate 1
Imperial Mandate
2,400 g
Rylai's Crystal Scepter 2
Rylai's Crystal Scepter
2,600 g
Moonstone Renewer 3
Moonstone Renewer
2,200 g
7,200 g
75.0% WR 20 games

Boots

Sorcerer's Shoes
Sorcerer's Shoes
1,100 g
75.0% 8 games

Runes

Resolve Resolve + Sorcery Sorcery
64.7% WR
17 games · 2% pick
Guardian
Guardian

Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.

Shield Bash Shield Bash
Bone Plating Bone Plating
Revitalize Revitalize
Manaflow Band Manaflow Band
Transcendence Transcendence
Shards AH MS HP

Summoner spells

Flash Heal 49.0% 931 games

Max order

High Note Q Surround Sound W Beat Drop E 71.9% 32 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Seraphine

Generated from this patch's numbers

  • Seraphine wins 48.9% of games as Support on patch 16.17 (1,003 games).
  • Most common core: Rylai's Crystal Scepter → Imperial Mandate → Echoes of Helia — 55% win rate over 38 games.
  • Take Summon Aery as keystone: picked in 68% of games with a 48% win rate.
  • Best matchup: Yuumi (74% over 23 games). Hardest: Pyke (34% over 38 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Imperial Mandate 1
Imperial Mandate
Rylai's Crystal Scepter 2
Rylai's Crystal Scepter
Echoes of Helia 3
Echoes of Helia
100.0% WR
4 games · 0% pick
Imperial Mandate 1
Imperial Mandate
Rylai's Crystal Scepter 2
Rylai's Crystal Scepter
Moonstone Renewer 3
Moonstone Renewer
75.0% WR
4 games · 0% pick
Imperial Mandate 1
Imperial Mandate
Rylai's Crystal Scepter 2
Rylai's Crystal Scepter
Staff of Flowing Water 3
Staff of Flowing Water
50.0% WR
4 games · 0% pick

Starting items

Health Potion
Health Potion
Health Potion
Health Potion
53.6% WR
252 games · 25% pick
Health Potion
Health Potion
50.0% WR
2 games · 0% pick

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
50.1% WR
894 games · 89% pick
Boots of Swiftness
Boots of Swiftness
41.7% WR
36 games · 4% pick
Mercury's Treads
Mercury's Treads
60.0% WR
10 games · 1% pick

Legendary items by win rate

ItemWin ratePick
71.4% 1% (7)
70.8% 2% (24)
62.0% 5% (50)
59.0% 8% (83)
58.3% 1% (12)
56.8% 4% (44)
54.3% 26% (265)
51.1% 37% (372)
50.0% 2% (16)
49.8% 32% (325)
47.8% 64% (638)
36.0% 2% (25)

Runes

Most played full pages and keystone win rates

Sorcery Sorcery + Resolve Resolve
47.1% WR
204 games · 20% pick
Summon Aery
Summon Aery

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Manaflow Band Manaflow Band
Transcendence Transcendence
Gathering Storm Gathering Storm
Font of Life Font of Life
Revitalize Revitalize
Shards AH AF HP
Sorcery Sorcery + Inspiration Inspiration
50.0% WR
38 games · 4% pick
Arcane Comet Manaflow Band Transcendence Scorch Biscuit Delivery Cosmic Insight
Sorcery Sorcery + Inspiration Inspiration
37.5% WR
32 games · 3% pick
Summon Aery Manaflow Band Transcendence Scorch Biscuit Delivery Cosmic Insight

Keystones

  • Summon Aery Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. 48.1%68% pick
  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 47.3%20% pick
  • Guardian Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. 54.3%9% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 68.8%2% pick

Summoner spells

  • Flash Heal Flash + Heal 49.0%93% pick
  • Exhaust Flash Exhaust + Flash 46.3%7% pick
  • Flash Ignite Flash + Ignite 50.0%0% pick

Abilities & skill order

Which ability to max first, from match timelines

High Note Q Surround Sound W Beat Drop E 71.9%32 games
Surround Sound W High Note Q Beat Drop E 61.9%21 games
Surround Sound W Beat Drop E High Note Q 60.0%20 games

Most common first three levels: Q → E → W (54%), E → Q → W (52%), E → W → Q (45%).

  • PStage Presence

    Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

  • QHigh Note

    Seraphine deals damage in an area.

  • WSurround Sound

    Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.

  • EBeat Drop

    Seraphine deals damage and impairs the movement of enemies in a line.

  • REncore

    Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.