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S16 Diamond
892

chiikawa #528

NA Updated 1 month ago
Live game

Objectives over ganks

Improve 1.9 objectives

You take part in 1.9 epic objectives per game. As a jungler, time dragon and grubs, ward them 45 seconds early, and reset so you arrive with full health — objectives win more games than a kill in a side lane.

Long sessions hurt your results

Improve 33% late in session

From the fourth game of a session onwards you win 33%, compared with 56% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Control wards are missing

Improve 0.9 per game

You place 0.9 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Surrendering too often

Improve

4 of your last 8 losses ended in a surrender. Comebacks are common at Diamond: one Baron throw or a caught carry flips most games. Play them out.

Excellent farming

Strength 7.2 CS/min

You average 7.2 CS per minute as Jungle — well above the 6.2 typical for Diamond. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.7 solo kills

1.7 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

You win the long games

Note

75% in games over 33 minutes, 40% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.

Match history

12 W 8 L
Last 20 games
1 loss streak
10.5 / 6.2 / 11.9
3.63 KDA
  • Kindred
    55% (6 W 5 L)
    2.97 KDA
  • Ezreal
    50% (2 W 2 L)
    4.10 KDA
  • Jinx
    100% (1 W 0 L)
    5.43 KDA