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614

Deidrin #0326

NA Updated 1 second ago
Live game

Too many deaths

Improve 7.2 deaths

You die 7.2 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Farm more consistently

Improve 6.0 CS/min

You average 6.0 CS per minute as Mid; Emerald players average about 6.8. Every 15 CS is roughly a kill worth of gold. Practise last-hitting under tower, shove the wave before recalling, and catch side waves between fights instead of standing in lane doing nothing.

Losses snowball into more losses

Improve 20% after a loss

After a loss you win only 20% of the next game, versus 75% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Be part of more fights

Improve 35% KP

You take part in 35% of your team's kills; Emerald players average 56%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.7 solo kills

1.7 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

On a hot streak

Strength 3 wins in a row

3 wins in a row. Keep playing the same champions while it lasts — and stop for the day the moment you lose two.

Match history

5 W 5 L
Last 10 games
3 win streak
6.3 / 7.2 / 6.6
1.79 KDA
35% kill participation
  • Syndra
    100% (2 W 0 L)
    1.55 KDA
  • Malphite
    100% (1 W 0 L)
    2.40 KDA
  • Vex
    100% (1 W 0 L)
    0.67 KDA