Long sessions hurt your results
Improve 27% late in sessionFrom the fourth game of a session onwards you win 27%, compared with 53% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 27%, compared with 53% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
Graves: 2 wins in 6 games (33%). Move it to normals until it feels comfortable again.
You average 6.9 CS per minute as Jungle — well above the 5.0 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
Kindred: 5 wins in 7 games (71%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.
50% in games under 25 minutes but only 14% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.