Long sessions hurt your results
Improve 25% late in sessionFrom the fourth game of a session onwards you win 25%, compared with 50% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 25%, compared with 50% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 40% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You place 1.6 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
Your main role is only 57% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.