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S16 Master
136

Zago Momochi #FEAR

EUW Ladder rank: Master 477 LP Updated 0 seconds ago
Live game

Too many deaths

Improve 6.5 deaths

You die 6.5 times per game (Master average: 5.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Farm more consistently

Improve 6.1 CS/min

You average 6.1 CS per minute as Top; Master players average about 7.8. Every 15 CS is roughly a kill worth of gold. Practise last-hitting under tower, shove the wave before recalling, and catch side waves between fights instead of standing in lane doing nothing.

Be part of more fights

Improve 47% KP

You take part in 47% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 11% of game dead

You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong vision control

Strength 1.91 vision/min

1.91 vision score per minute — above the 1.20 of your rank. Your team sees the map because of you.

Strong duelist

Strength 2.7 solo kills

2.7 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

5 W 5 L
Last 10 games
2 win streak
9.2 / 6.7 / 5.6
2.21 KDA
47% kill participation
  • Fiddlesticks
    44% (4 W 5 L)
    2.41 KDA
  • Kled
    100% (1 W 0 L)
    0.75 KDA