Long sessions hurt your results
Improve 20% late in sessionFrom the fourth game of a session onwards you win 20%, compared with 40% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 20%, compared with 40% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
5 of your last 7 losses ended in a surrender. Comebacks are common at Gold: one Baron throw or a caught carry flips most games. Play them out.
Your main role is only 50% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.
You average 8.9 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
1.83 vision score per minute — above the 0.80 of your rank. Your team sees the map because of you.