Long sessions hurt your results
Improve 50% late in sessionFrom the fourth game of a session onwards you win 50%, compared with 71% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 50%, compared with 71% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 40% of your team's kills; Diamond players average 58%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You place 0.8 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
You average 8.2 CS per minute as Top — well above the 7.3 typical for Diamond. Your gold income is a real edge; convert it by finishing items before objectives spawn.
Only 3.3 deaths per game with a 3.7 KDA — you rarely give the enemy free gold. Keep it up, and use that consistency to shot-call objectives.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
100% in games over 33 minutes, 50% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.