Losses snowball into more losses
Improve 25% after a lossAfter a loss you win only 25% of the next game, versus 50% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.
After a loss you win only 25% of the next game, versus 50% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.
You take part in 46% of your team's kills; Diamond players average 58%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You played 11 different champions in your last 13 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.
You place 1.5 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
You average 8.2 CS per minute as Jungle — well above the 6.2 typical for Diamond. Your gold income is a real edge; convert it by finishing items before objectives spawn.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
2.3 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.
50% in games under 25 minutes but only 20% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.