Long sessions hurt your results
Improve 41% late in sessionFrom the fourth game of a session onwards you win 41%, compared with 62% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 41%, compared with 62% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You played 11 different champions in your last 30 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.
You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
You average 7.9 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
1.6 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.
Yunara: 3 wins in 5 games (60%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.