Long sessions hurt your results
Improve 0% late in sessionFrom the fourth game of a session onwards you win 0%, compared with 46% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 0%, compared with 46% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 46% of your team's kills; Diamond players average 58%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You played 11 different champions in your last 18 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.
7 of your last 12 losses ended in a surrender. Comebacks are common at Diamond: one Baron throw or a caught carry flips most games. Play them out.
2.47 vision score per minute — above the 1.80 of your rank. Your team sees the map because of you.