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the Hexplosives Expert

Ziggs ADC build & stats

Mage C 510 games · patch 16.17
Win rate
50.0%
Pick rate
2.7%
Ban rate
0.9%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Doran's Ring
Doran's Ring
400 g
Health Potion
Health Potion
50 g
Health Potion
Health Potion
50 g
54.2% 131 games

Build in this order

Luden's Echo 1
Luden's Echo
2,750 g
Shadowflame 2
Shadowflame
3,200 g
Zhonya's Hourglass 3
Zhonya's Hourglass
3,250 g
9,200 g
62.5% WR 8 games

Runes

Sorcery Sorcery + Precision Precision
69.6% WR
23 games · 5% pick
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location.

Manaflow Band Manaflow Band
Transcendence Transcendence
Scorch Scorch
Presence of Mind Presence of Mind
Coup de Grace Coup de Grace
Shards AF AF HP

Summoner spells

Flash Teleport 51.0% 488 games

Max order

Bouncing Bomb Q Hexplosive Minefield E Satchel Charge W 56.5% 108 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Ziggs

Generated from this patch's numbers

  • Ziggs wins 50.0% of games as ADC on patch 16.17 (510 games).
  • Most common core: Luden's Echo → Shadowflame → Rabadon's Deathcap — 56% win rate over 27 games.
  • Take Arcane Comet as keystone: picked in 88% of games with a 50% win rate.
  • Best matchup: Yasuo (78% over 9 games). Hardest: Lucian (15% over 13 games) — consider a ban or a different pick when you see it.
  • Ziggs is an early-game champion: 57% win rate in games under 25 minutes but 42% after 35. Snowball your lead into towers and objectives.

Items

Core build in purchase order (from match timelines)

Core build

Luden's Echo 1
Luden's Echo
Shadowflame 2
Shadowflame
Rabadon's Deathcap 3
Rabadon's Deathcap
55.6% WR
27 games · 5% pick
Luden's Echo 1
Luden's Echo
Shadowflame 2
Shadowflame
Zhonya's Hourglass 3
Zhonya's Hourglass
62.5% WR
8 games · 2% pick
Luden's Echo 1
Luden's Echo
Shadowflame 2
Shadowflame
Void Staff 3
Void Staff
57.1% WR
7 games · 1% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
54.2% WR
131 games · 26% pick

Legendary items by win rate

ItemWin ratePick
72.2% 4% (18)
56.5% 21% (108)
51.5% 73% (373)
50.2% 41% (209)
49.7% 72% (366)
49.2% 25% (128)
48.3% 12% (60)
46.8% 21% (109)
45.5% 4% (22)
44.0% 5% (25)
40.0% 7% (35)
38.5% 3% (13)

Runes

Most played full pages and keystone win rates

Sorcery Sorcery + Precision Precision
28.6% WR
56 games · 11% pick
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location.

Manaflow Band Manaflow Band
Transcendence Transcendence
Scorch Scorch
Coup de Grace Coup de Grace
Presence of Mind Presence of Mind
Shards AF AF HP
Sorcery Sorcery + Inspiration Inspiration
55.0% WR
40 games · 8% pick
Arcane Comet Manaflow Band Transcendence Scorch Biscuit Delivery Magical Footwear
Sorcery Sorcery + Inspiration Inspiration
55.9% WR
34 games · 7% pick
Arcane Comet Manaflow Band Transcendence Scorch Cash Back Triple Tonic

Keystones

  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 49.8%88% pick
  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 50.0%5% pick
  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 52.9%3% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 52.9%3% pick

Summoner spells

  • Flash Teleport Flash + Teleport 51.0%96% pick
  • Flash Barrier Flash + Barrier 31.3%3% pick
  • Cleanse Flash Cleanse + Flash 0.0%1% pick

Abilities & skill order

Which ability to max first, from match timelines

Bouncing Bomb Q Hexplosive Minefield E Satchel Charge W 56.5%108 games

Most common first three levels: Q → W → E (56%), Q → E → W (51%), Q → W → Q (56%).

  • PShort Fuse

    Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

  • QBouncing Bomb

    Ziggs throws a bouncing bomb that deals magic damage.

  • WSatchel Charge

    Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Zi...

  • EHexplosive Minefield

    Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.

  • RMega Inferno Bomb

    Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.