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S16 Challenger
756

Zorby #zzzz

EUNE Updated never
Live game

Long sessions hurt your results

Improve 20% late in session

From the fourth game of a session onwards you win 20%, compared with 60% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Control wards are missing

Improve 0.5 per game

You place 0.5 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Too many roles

Improve

Your main role is only 47% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.

Excellent farming

Strength 7.8 CS/min

You average 7.8 CS per minute as Top — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Disciplined positioning

Strength 4.1 KDA

Only 3.5 deaths per game with a 4.1 KDA — you rarely give the enemy free gold. Keep it up, and use that consistency to shot-call objectives.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

12 W 8 L
Last 20 games
1 loss streak
7.0 / 4.3 / 7.8
3.48 KDA
  • Zoe
    57% (28 W 21 L)
    4.29 KDA
  • Lee Sin
    67% (4 W 2 L)
    6.35 KDA
  • Sylas
    0% (0 W 4 L)
    2.32 KDA