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S16 Diamond
589

Rock D Invoken #ROCKS

EUNE Updated 1 month ago
Live game

Too many deaths

Improve 9.5 deaths

You die 9.5 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Farm more consistently

Improve 6.5 CS/min

You average 6.5 CS per minute as Top; Diamond players average about 7.3. Every 15 CS is roughly a kill worth of gold. Practise last-hitting under tower, shove the wave before recalling, and catch side waves between fights instead of standing in lane doing nothing.

Losses snowball into more losses

Improve 30% after a loss

After a loss you win only 30% of the next game, versus 56% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Invest in vision

Improve 0.63 vision/min

Your vision score is 0.63 per minute; Diamond players average 1.10. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 6.0 solo kills

6.0 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Close games out early

Note

75% in games under 25 minutes but only 33% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

9 W 11 L
Last 20 games
2 loss streak
14.0 / 9.5 / 8.3
2.34 KDA
  • Kog'Maw
    100% (2 W 0 L)
    3.87 KDA
  • Locke
    50% (1 W 1 L)
    2.84 KDA
  • Nasus
    50% (1 W 1 L)
    2.75 KDA