Skip to content
361

Magma #DMFS

EUNE Updated 1 month ago
Live game

Low damage output for a carry

Improve 18% team dmg

You deal 18% of your team's damage to champions as Mid. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Long sessions hurt your results

Improve 44% late in session

From the fourth game of a session onwards you win 44%, compared with 73% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 37% KP

You take part in 37% of your team's kills; Emerald players average 56%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Narrow your champion pool

Improve 11 champions

You played 11 different champions in your last 20 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.

Strong duelist

Strength 2.0 solo kills

2.0 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Close games out early

Note

67% in games under 25 minutes but only 33% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

12 W 8 L
Last 20 games
2 loss streak
4.7 / 5.9 / 8.1
2.15 KDA
  • Thresh
    67% (2 W 1 L)
    3.20 KDA
  • Diana
    33% (1 W 2 L)
    1.60 KDA
  • Locke
    33% (1 W 2 L)
    0.95 KDA